Your Generator is the center piece of your city, without it your city will not survive, it is both your only hope to survive and sole salvation from the cold. Having a functional workshop is the first step in the technology progression."As long as the Furnace was lit, there was hope." Foreman isn't in this table, but would raise the research rate for Automatons more than Engineers due to how efficiency affects the workplace calculation.For instance, one workshop working at 200% efficiency wouldn't work twice the research rate, but would function the same as two workshops, working 130% the research rate. Work efficiency doesn't stack on top of this calculation but is integrated into it.Optimal use is spreading your Emergency Shifts across both days as evenly as possible. Additionally, due to how efficiencies stack, this table assumes optimal use of Emergency Shift.Emergency Shift doesn't give you 24 hours of equivalent work due to its 48-hour cool down, meaning you can only use it once per workshop every two days. These numbers are averaged over two days.The following table demonstrates how many equivalent hours of research can be done in a day with various configurations: The better way to increase your overall Research Rate is to increase the hours your Workshops are working, whether by Extended Shift (Law), Emergency Shift (Law), or Engineer Automatons (Technology).
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This may be helpful in scenarios like The Fall of Winterhome where Engineers are stretched thin. An Agitator (or Shrine or Engineer Apprentices (Law)) on its own makes four Engineers deliver 96% efficiency translating to 96% Research Rate. Three of them add up to 100.8% efficiency, translating to 100.24% Research Rate, just above five at base. For instance, the boost from an Agitator combined with the aforementioned Foreman makes each Engineer deliver 33.6% efficiency (20 * 1.2 * 1.4 = 33.6) (Agitator modifies the base and Foreman modifies the total, so they multiply). What this instead allows you to do is still achieve roughly 100% Research Rate while employing fewer Engineers or an automaton. The workshop is effectively functioning as 1.4 Workshops, giving a total of 112% Research Rate: 100% from the first 100% efficiency, and 12% from the extra 40% efficiency (.4 * 30% = 12%). For instance, a single fully staffed Workshop under the effect of the Foreman (Ability) would have a 140% efficiency, but not a 140% Research Rate. This means boosting their productivity above 100% is not especially helpful. The next five each contribute 4% and so on.
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The same holds for the seventh, eighth, ninth, and tenth Engineers for 200% total efficiency, translating to 130% total Research Rate. A sixth Engineer also delivers base 20% efficiency for 120% total efficiency, but his/her efforts only contribute 6% to the Research Rate for a total of 106%. Five of them add up to 100% total efficiency, translating to 100% Research Rate, no matter how they are divided among any number of workshops. Each Engineer employed at a Workshop delivers a base 20% efficiency. To give the whole story, these calculations are done on the sum of the total efficiencies of your Workshops. For example, with 6 Workshops (120 + 10 x 6), you will have 180% Research Rate.To simplify: after your second Workshop, the total Research Rate (shown when you click on any Workshop) is 120 + 10 x total Workshops ( if tWS > 2, then tRR = 120 + 10 x tWS). All additional workshops past the first three each provide 10% Research Rate.Your third workshop provides 20% Research Rate, for a total of 150% Research Rate.
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